How the s&box Steam Market Works: Listings, Fees and Holds
How s&box items trade on the Steam Community Market: listings, buy orders, the 15% fee, Trade Protection and what live order book data shows today.
Prices and market cap for the young s&box skin economy. Data from SboxSkin.gg.
+946% over the past year
24-hour changes. Items under $0.50 and moves above 500% are filtered out.
| # | Item | Steam price | Est. supply | Market cap |
|---|---|---|---|---|
| 1 | $95.00 | 36 | $3.4K | |
| 2 | $420.69 | 5 | $2.1K | |
| 3 | $496.51 | 4 | $2.0K | |
| 4 | $1,800.00 | 1 | $1.8K | |
| 5 | $3.98 | 314 | $1.2K | |
| 6 | $60.00 | 20 | $1.2K | |
| 7 | $29.35 | 37 | $1.1K | |
| 8 | $100.17 | 9 | $901.53 | |
| 9 | $37.20 | 20 | $744.00 | |
| 10 | $175.00 | 4 | $700.00 |
How s&box items trade on the Steam Community Market: listings, buy orders, the 15% fee, Trade Protection and what live order book data shows today.
How s&box's two item sources differ: timed store sales from Facepunch and community creators versus weekly activity drops, and what each does to price.
Why s&box prices are hard to pin down: wide bid-ask gaps, few listings and rare sales. Live order book data and a method for pricing thinly traded items.
How to read s&box price history: average sale prices, volume, outlier days and the launch spike, with worked examples drawn from real Steam sales data.
How s&box relates to Garry's Mod: the shared studio and ideas, which content you can bring across, and why the cosmetic item economy is completely new.
How s&box clothing layers and body slots work, which of the 11 categories cover each part of your avatar, and how to put a full outfit together on a budget.
Prices and market cap for the young s&box skin economy.