A History of the TF2 Economy, From First Hats to War Paints
How Team Fortress 2 grew from a shooter with unlockable weapons into a full item economy: drops, crafting, trading, keys, the Steam Market and war paints.
Team Fortress 2 item prices, from keys to unusuals, across every major market. Data from TF2Skins.gg.
+30.1% over the past year
24-hour changes. Items under $0.50 and moves above 500% are filtered out.
| # | Item | Steam price | Est. supply | Market cap |
|---|---|---|---|---|
| 1 | $2.09 | 64.7K | $135.3K | |
| 2 | $0.03 | 2.2M | $66.7K | |
| 3 | $0.03 | 900.5K | $27.0K | |
| 4 | $0.04 | 656.6K | $26.3K | |
| 5 | $0.03 | 851.2K | $25.5K | |
| 6 | $0.03 | 783.8K | $23.5K | |
| 7 | $0.03 | 474.9K | $14.2K | |
| 8 | $0.04 | 295.1K | $11.8K | |
| 9 | $0.11 | 63.2K | $7.0K | |
| 10 | $0.73 | 7,826 | $5.7K |
How Team Fortress 2 grew from a shooter with unlockable weapons into a full item economy: drops, crafting, trading, keys, the Steam Market and war paints.
Where TF2 Australium weapons come from, why they're always Strange, how killstreaks and Festivizers change prices, and what they cost on October 14, 2026.
The scams TF2 traders actually run into, from fake bots and API key hijacks to renamed hats and fake spells, and the habits that stop each one cold.
Where TF2's Collector's, Genuine and Vintage items came from, why none can be made in quantity today, and how to read their thin, often misleading prices.
Steam, backpack.tf, Marketplace.tf and the rest compared on fees, payouts and real prices, with key and item quotes from October 14, 2026 to show the gaps.
What 'Not Usable in Crafting' means on a TF2 item, where non-craftable copies come from, and why the same hat can trade at very different prices.
Team Fortress 2 item prices, from keys to unusuals, across every major market.